What makes a developer to make new, beautiful and popular games? Of course, this is creative inspiration, the desire to create ... No, let's face it: "The more the developer is motivated financially, the more quality product he creates." And the truth of life is that not only with the development of games, but with any other craft. That is why, SgamePro will become an excellent stimulator for the development of the video game industry - on it the developer will be able to earn.
On the other hand, the world of games already has Steam, on which games are successfully sold, and the mobile sector of this sphere has application stores where you can buy the game. Is it not enough to create a market for quality and interesting games for which the user is willing to pay? As practice has shown, this is not enough to make the market both profitable and honest at the same time. Today we will tell you why.
Rogue, do not steal data
If one of our readers has ever purchased something in the Play Market or the AppStore, be sure to let us know about it, and we will show good statistics. In case you really did make purchases there, then in the same message, indicate whether these were games. Even without the results of the research, and based on personal experience we can state: people who pay for mobile games are catastrophically small.
And it's not at all about their price. In fact, most games are available to users, but they prefer not to allocate a separate expense item to mobile games, and choose a free analog. But after all, free games earn money on something, do not they? Immediately comes to mind advertising. And it is true that by placing in the game scenario various product placement and simply banners, the developer can definitely cover the costs of creating his product.
A little more he can get by selling various virtual items in the game. For example, new runners in the Subway Surfer or waiting time in other different games. Nevertheless, this is also not a gold mine, because, as we said above, the user is not ready to spend money intended to arrange a date with his girlfriend for playing paverapa.
Where do game developers take their profits? How do they ensure the prosperity of their company and the expansion of their staff? Attention, though you may not like it so much that free games will seem like a real betrayal: look at the statistics below.
All of them earn a collection of your personal data, which, subsequently, will be sold to third parties. At what, the seller, as a rule, does not care about who his counterparty is. Yes, it can be commercial companies that want to offer you the right product, or choose the time to sell the unnecessary. In the worst case scenario, these will be intruders who will try to gain from you a much more shady way.
With the advent of the SgamePro market , such a scenario can be ruled out. First, all applications that will be placed on the marketplace will undergo a thorough check - no "Easter" functions that can damage your system or material condition. Secondly, the developers will be properly rewarded. And if earlier, in store applications needed to spend Fiat, then on the platform can be calculated using SGM, which players will be well provided.
Thank you for attention!
To earn on SgamePro it will be possible not only entering into endless fights. Moreover, before the start of the battle you need to earn at least a small amount of capital (so even the knights did ). Naturally, the platform earns on advertising, like Google Play or the AppStore. But the platform that is the object of our attention is different from the fact that it is ready to share this profit with its users.
And this is a fair decision, because it is your attention during the monetization of the advertiser. In the end, we get a system in which everyone wins:
- The advertiser receives the target audience for advertising
- Players earn tokens that can spend on games, game equipment, tournaments and the purchase of other products that previously could not afford to buy themselves for Fiat.
- And the creators make a profit in tokens, which they can then spend on creating even better products.
And although we could still talk a lot about SgamePro, we finish our review - more information you can find in the documentation and the blog of the project. We hope that SgamePro is still waiting for success, but for real gamers a world where they can earn a battle!
★ Website ★ ANN ★ Whitepaper ★ Twitter ★ Facebook ★ Telegram ★ Reddit ★
bakso.super
Profil link : https://bitcointalk.org/index.php?action=profile;u=1785483
ETH: 0x0A39Baaa338F9F1f5f5b4e52f82095d0dD7c94D8
What makes a developer to make new, beautiful and popular games? Of course, this is creative inspiration, the desire to create ... No, let's face it: "The more the developer is motivated financially, the more quality product he creates." And the truth of life is that not only with the development of games, but with any other craft. That is why, SgamePro will become an excellent stimulator for the development of the video game industry - on it the developer will be able to earn.
On the other hand, the world of games already has Steam, on which games are successfully sold, and the mobile sector of this sphere has application stores where you can buy the game. Is it not enough to create a market for quality and interesting games for which the user is willing to pay? As practice has shown, this is not enough to make the market both profitable and honest at the same time. Today we will tell you why.
Rogue, do not steal data
If one of our readers has ever purchased something in the Play Market or the AppStore, be sure to let us know about it, and we will show good statistics. In case you really did make purchases there, then in the same message, indicate whether these were games. Even without the results of the research, and based on personal experience we can state: people who pay for mobile games are catastrophically small.
And it's not at all about their price. In fact, most games are available to users, but they prefer not to allocate a separate expense item to mobile games, and choose a free analog. But after all, free games earn money on something, do not they? Immediately comes to mind advertising. And it is true that by placing in the game scenario various product placement and simply banners, the developer can definitely cover the costs of creating his product.
A little more he can get by selling various virtual items in the game. For example, new runners in the Subway Surfer or waiting time in other different games. Nevertheless, this is also not a gold mine, because, as we said above, the user is not ready to spend money intended to arrange a date with his girlfriend for playing paverapa.
Where do game developers take their profits? How do they ensure the prosperity of their company and the expansion of their staff? Attention, though you may not like it so much that free games will seem like a real betrayal: look at the statistics below.
All of them earn a collection of your personal data, which, subsequently, will be sold to third parties. At what, the seller, as a rule, does not care about who his counterparty is. Yes, it can be commercial companies that want to offer you the right product, or choose the time to sell the unnecessary. In the worst case scenario, these will be intruders who will try to gain from you a much more shady way.
With the advent of the SgamePro market , such a scenario can be ruled out. First, all applications that will be placed on the marketplace will undergo a thorough check - no "Easter" functions that can damage your system or material condition. Secondly, the developers will be properly rewarded. And if earlier, in store applications needed to spend Fiat, then on the platform can be calculated using SGM, which players will be well provided.
Thank you for attention!
To earn on SgamePro it will be possible not only entering into endless fights. Moreover, before the start of the battle you need to earn at least a small amount of capital (so even the knights did ). Naturally, the platform earns on advertising, like Google Play or the AppStore. But the platform that is the object of our attention is different from the fact that it is ready to share this profit with its users.
And this is a fair decision, because it is your attention during the monetization of the advertiser. In the end, we get a system in which everyone wins:
- The advertiser receives the target audience for advertising
- Players earn tokens that can spend on games, game equipment, tournaments and the purchase of other products that previously could not afford to buy themselves for Fiat.
- And the creators make a profit in tokens, which they can then spend on creating even better products.
And although we could still talk a lot about SgamePro, we finish our review - more information you can find in the documentation and the blog of the project. We hope that SgamePro is still waiting for success, but for real gamers a world where they can earn a battle!
★ Website ★ ANN ★ Whitepaper ★ Twitter ★ Facebook ★ Telegram ★ Reddit ★
bakso.super
Profil link : https://bitcointalk.org/index.php?action=profile;u=1785483
ETH: 0x0A39Baaa338F9F1f5f5b4e52f82095d0dD7c94D8